While there are no comparative figures on gender ratios, you could probably say overseas otaku women are much more forthcoming about their self-imposed label than their Japanese counterparts.īut the female Japanese otaku does exist. On the other hand, the word caries a more sad, perverse tone here in Japan, something that lends itself to the image of a “creepy geeky guy”, with “guy” being the key word. The term generally refers to a person so obsessed with their hobby - usually anime, manga, or video games-that it adversely affects their health and/or social skills, though it carries different connotations in different parts of the world.Īmong those outside of Japan who are well-versed in otaku culture, there are many who proudly admit to being otaku themselves like a cooler spin on the Japanese otaku, shipped abroad. Mangagamer only gives you an empty dvd case with a printed out cover and the disc - for the same price.Īs for your final question - it's always better to buy and support the industry and companies involved whenever possible.Since the late 1970s, the Japanese word otaku has gradually spread to become known the world over. Japanese VNs are almost always packaged very nicely in a really pretty nice quality box, the OST or other related music cd with it, a mini art-book or other extra (cards sometimes), and a few times even more than that. Most of Manga Gamer's stuff is available as download-only rather than in physical form - plus their actual phyiscal releases kind of blow. If you want something with English you'll have to get something popular usually (so, Key stuff) and a few others (like Ever17 and whatever mangagamer has these days). The vast majority do not have English patches or English retail versions. They can go for more but you aren't looking to collect the first press limited edition releases like I do - so the price should be roughly 70~90, usually falling in-between. It's not that expensive when you consider a new console game costs only 10 bucks less on average. Including import costs and shipping and all that (or the mark up if you buy at a convention or something) most visual novels will run you around 80 bucks.
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